The campaign puts the players as travelers in the region of the Borderlands – a no-man’s land at a tattered edge of the human so-called Holy Empire, “barbarian” nation-tribes (some human, many not) along the Crusader Road, ruled now by ‘Bandit Lords’, and seaward, the pirate enclaves.

Small companies, families, and town-guilds gather their wagons into a single caravan for the final push into one of the outer-most outposts, possibly the last push before winter makes travel infeasibly difficult through some of the mountain passes. Perhaps you will find what it is you are looking for there, or on the other side. Or perhaps you are just trying not to be found.

PathFinders of the BorderLands

badgerbrowncoat Caves derek_kampa_5 kelly_fishbeck_9 Dubsage13 BrutalBrandon